boardAR Explore components

A new space to learn electronics

Your next circuit
starts right here.

Turn the table in front of you into an electronics lab. Place components, connect the dots, and bring your ideas to life in augmented reality.

Made for iPhone & iPad / Built with curiosity
YOUR VIRTUAL WORKBENCHX 0.00 · Y 0.00
3D render of an Arduino Uno wired to a breadboard with six LEDs
Real components.
Room to experiment.
01 / LED SCANNERImagine. Connect. Understand.

From your first LED
to your next big idea.

323D component assets
11built-in projects
On deviceAI, code & circuit checks
A closer look

THE WORKBENCH

Less guessing.
More “I made that.”

One place to explore how circuits fit together, what your code does, and why it works.

01 / BUILD

A circuit. In your space.

Place life-size 3D parts on a tracked surface. Mount components on breadboards, connect calibrated pins, and inspect the wiring in a 2D blueprint.

AR placementPin-level wiringEditable assemblies
02 / CODE

Make your sketch move.

Write, verify, and run supported Arduino sketches inside the workbench. Watch connected LEDs blink, PWM brightness change, and motor projects respond.

Uno & Pro MiniSerial consoleDigital & PWM
03 / UNDERSTAND

A little help. Right on cue.

Learning mode follows your actual circuit and code. Ask the tutor why something works, get pin guidance, or describe an LED or motor circuit to generate.

Live guidanceOn-device AIReview before placement
⌁

Probe & measure

Attach virtual multimeter probes for scoped DC voltage, current, resistance, and continuity readings.

⌖

Point with Pencil

Use supported Apple Pencil hover and pin selection to inspect parts and connect precise terminals.

↺

Keep experimenting

Move and resize assemblies, undo cables, edit sketches, and reopen locally saved generated circuits.

Rendered LED scanner and dual motor rover breadboard projects

A RUNNING START

Start small.
Keep connecting.

Explore a complete LED scanner or a dual motor rover, then make the parts, connections, and code your own.

Renders from the project’s actual component assets.

The Arduino runtime covers supported digital, PWM, and motor behavior. It is a learning simulator; arbitrary analog circuits, sensor protocols, and firmware uploads are outside its scope.

THE COMPONENT SHELF

Little parts.
Big possibilities.

32 assets to inspect, place, and connect. Explore their purpose, specifications, and available pin guides.

Catalog availability and runtime support are different. The full shelf is available for exploration; sketch execution targets Uno and Pro Mini, with supported LEDs and TB6612 DC motors. Sensor, servo, ESP32, and NeoPixel protocols are not simulated.

THOUGHTFULLY ON DEVICE

Your workbench.
Your device.

The everyday work happens locally. Optional research has a clear, separate role.

boardARiPhone / iPad
AR & cameraCode runtimeCircuit checksApple AISaved circuits
LOCALLY, ON YOUR DEVICE
01

The room stays in the room.

ARKit tracks surfaces locally. Camera frames and tracking data stay on your device.

02

Intelligence, built in.

Apple’s on-device Foundation Model powers tutoring and supported circuit generation. Built-in guidance and presets remain available when the model isn’t ready.

03

Build now. Pick it up later.

SwiftData saves generated circuits, wiring, sketches, and references locally. Reopen saved designs without another model or network request.

04

Research only when it helps.

Optional SCX.ai and Parallel research sends focused technical questions directly to those services. Apple’s model still creates the circuit. Provider keys are stored in the device Keychain.

DEVICE NOTES

AR requires a supported iPhone or iPad running iOS / iPadOS 18 or later. AI generation requires iOS / iPadOS 26 or later and an eligible device with Apple Intelligence enabled and ready.

NATIVE FROM THE START

Good ideas.
Great foundations.

Built in Swift with Apple frameworks, from the first surface anchor to the last saved circuit.

Supporting Apple frameworks

Framework icons are official Apple Developer artwork. Apple and its framework names and artwork belong to Apple Inc. boardAR is an independent project.

A LITTLE CURIOSITY GOES A LONG WAY

What will you
connect next?

Meet the components, discover the tools, and explore boardAR as it takes shape.

Explore the component shelf

Inspect the complete specifications and pin guide in the app.